//==============================================================================
// kastor_anim.txt
// Added missing sunlight and ground glow defines~WarriorMario
//==============================================================================


//==============================================================================
define SunLight
{
   set hotspot
   {
      version
      {
         Visualparticle SFX A God Power Summon Sunlight
      }
   }
}


//==============================================================================
define GroundGlow
{
   set hotspot
   {
      version
      {
         Visualparticle SFX A God Power Summon GroundGlow
      }
   }
}

//==============================================================================
define heroglow
{
   set hotspot
   {
      version
      {
         Visualparticle SFX A Hero Glow Small
      }
   }
}

//==============================================================================
define soul
{
   set hotspot
   {
      version
      {
         Visualparticle SFX A Hero Soul
      }
   }
}

//==============================================================================
define soulaurora
{
   set hotspot
   {
      version
      {
         Visualparticle SFX A Hero Soul Aurora
      }
   }
}

//==============================================================================
define heavenlight
{
   set hotspot
   {
      version
      {
         Visualparticle SFX A Hero Soul Heaven Light
      }
   }
}

//==============================================================================
define soulbirth
{
   set hotspot
   {
      version
      {
         Visualparticle SFX A Hero Soul Birth
      }
   }
}

//==============================================================================
define mortalDeath
{
   set hotspot
   {
      version
      {
         Visual Hero G Ajax_deathA
      }
   }
}

//==============================================================================
define sword
{
   set hotspot
   {
      version
      {
         Visual Attachments G Sword Standard
      }
   }
}
//==============================================================================
anim Idle
{
   SetSelector
   {
	   CinematicLogic
		SetSelector
		{
			set hotspot
			{
				version
				{
					Visual Scenario G Kastor_IdleA
					Connect FRONTABDOMEN heroglow hotspot
					connect RightHand Sword hotspot
				}
			}
		}
		SetSelector
		{
			set hotspot
			{
				version
				{
					VisualGranny Kastor_IdleA
				}
			}
		}
   }
}

//==============================================================================
anim Bored
{
   SetSelector
   {
	   CinematicLogic
		SetSelector
		{
			set hotspot
			{
				version
				{
					Visual Scenario G Kastor_BoredA
					Connect FRONTABDOMEN heroglow hotspot
					connect RightHand Sword hotspot
				}
			}
		}
		SetSelector
		{
			set hotspot
			{
				version
				{
					VisualGranny Kastor_IdleA
				}
			}
		}
   }
}

//==============================================================================
anim attack
{
   SetSelector
   {
      set hotspot
      {
         version
         {
            Visual Scenario G Kastor_AttackA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag Attack 0.60 true   
                  tag GenericSound 0.40 true   
//-- end auto generated section
				connect RightHand Sword hotspot
				Connect FRONTABDOMEN heroglow hotspot
         }
      }
   }
}

//==============================================================================
anim death
{
   SetSelector
   {
      set hotspot
      {
         version
         {
            Visual Scenario G Kastor_DeathA
				connect ATTACHPOINT soul hotspot
				connect ATTACHPOINT soulaurora hotspot
				connect ATTACHPOINT heavenlight hotspot
				connect ATTACHPOINT soulbirth hotspot
				connect RightHand Sword hotspot
         }
      }
   }
}

//==============================================================================
anim Walk
{
   SetSelector
   {
	   CinematicLogic
		SetSelector
		{
			set hotspot
			{
				version
				{
					Visual Scenario G Kastor_WalkA
					Connect FRONTABDOMEN heroglow hotspot
					connect RightHand Sword hotspot
					tag FootstepLeft 0.30 true   
					tag FootstepRight 0.80 true
				}
			}
		}
		SetSelector
		{
			set hotspot
			{
				version
				{
					VisualGranny Kastor_WalkA
				}
			}
		}
   }
}

//==============================================================================
anim flail
{
   SetSelector
   {
      set hotspot
      {
         version
         {
            Visual Scenario G Kastor_FlailA
				Connect FRONTABDOMEN heroglow hotspot
				connect RightHand Sword hotspot
         }
      }
   }
}

//==============================================================================
anim Cinematic
{
   SetSelector
   {
		set hotspot
      {
         name Kast_aomsp042trident
         version
         {
            VisualGranny Kastor_aomsp042trident
         }
      }
		set hotspot
      {
         name Kast_cine19aYourFleet
         version
         {
            VisualGranny Kastor_cine19aYourFleet
         }
      }
   }
}